Animal Crossing: New Horizons Easy Guide & Tips

Animal Crossing: New Horizons Easy Guide & Tips
Animal Crossing: New Horizons Easy Guide & Tips

The player takes on the role of a human character in the Animal Crossing video game. This character goes into a rural community that is inhabited by animal characters and decides to remain there permanently. Create your own private retreat and personalize your character, residence, decorations, and even the environment itself as you play on an uninhabited island filled with potential. The player has the ability to construct his own community from the ground up on this island. You may make anything, from tools to furnishings, using the resources you collect from across the world. Then, make use of what you have created to impart a sense of individuality upon your island.

What are Bells in Animal Crossing?

Bells are the major money that are used throughout all of the Animal Crossing games, and they are roughly equal to the Yen that is used in Japan. You will either need Bells or get them for practically all of your transactions, including those at Nook’s Cranny and The Roost. You can also have the option to Buy Bells Animal Crossing from different online stores.

How to get bells?

The in-game money known as Bells may be acquired in a variety of various ways by players of Animal Crossing: New Horizons. They also have the option of making investments with Daisy Mae on the Stalk Market. Some players are even able to get Bells by using websites that are not linked with ACNH to exchange villagers and things in order to speed up the process of making Bells.

Earning Bells can be accomplished in a variety of methods, some of which are listed here. The following is a list of some of the quickest ways:

  • Sell stuff at Nook’s Cranny
  • Shaking Bell Coins out of Trees
  • Hitting the Money Rock
  • Dig up the Glowing Spot
  • Grow a Money Tree in the Glowing Spot
  • Sell Turnips at the Stalk Market
  • Sell Fish, Bugs, and Shells
  • Visit Mystery Islands
4.5 2 votes
Article Rating
This entry was posted in Simulation. Bookmark the permalink.
Notify of

Inline Feedbacks
View all comments